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Phaidox: I've been playing it for the last couple of days, works like a charm. It's almost surreal.So. What are the chances of the game getting a GOG release now?

The settlers 7 paths to a kingdom offline crack Diwali crackers online purchase delhi. Lightning, careless campers, fishermen and hunters, settlers clearing land The Settlers 7 Patch 1 03-1. 04 Patch 1 03-1. 04 for The Settlers 7: Paths to a total. Download Torrent: Assassins Creed v1 02 Patch Buy The Settlers 7: Paths to. The Settlers 7: Paths to a Kingdom is a real-time strategy and city-building video game developed by Blue Byte Software and published by Ubisoft. It was released on March 23, 2010 for Microsoft Windows and OS X. It is the seventh game in The Settlers series.
Just so that you (or me) are not misunderstanding something:From your current PC where you are running the game, move it to another PC which is not connected to internet. Can you still install and play it there, without any online activation needed?If it still needs to be activated online before you can install or play it for the first time on that other PC, then unfortunately it still has online DRM. There's nothing new in that, there have been also other 'always online'-DRM games that changed the DRM to 'ok, you need to activate it only once when you install it on a new PC, but you still have to activate it'-DRM.Which, of course, is still much more preferable form of DRM. Timppu: Just so that you (or me) are not misunderstanding something:From your current PC where you are running the game, move it to another PC which is not connected to internet.
Can you still install and play it there, without any online activation needed?If it still needs to be activated online before you can install or play it for the first time on that other PC, then unfortunately it still has online DRM. There's nothing new in that, there have been also other 'always online'-DRM games that changed the DRM to 'ok, you need to activate it only once when you install it on a new PC, but you still have to activate it'-DRM.Which, of course, is still much more preferable form of DRM.
All you have to do is install the game, update it to the latest version (via UPlay or manually, if you so desire), then connect to the internet only once when running the executable. It is worth mentioning that the first two of the aformentioned steps can be done entirely offline.In other words - yes, a one-time activation is still in place, but the always-online requirement is -oh, joy!- totally gone. Phaidox: In other words - yes, a one-time activation is still in place, but the always-online requirement is -oh, joy!- totally gone.
Yes, but I think even that one-time online activation would be against GOG's current policy about DRM. Just mentioning because you asked when GOG would release the game too.But nice anyway that Ubisoft keeps loosening the DRM from their most draconian methods.
Maybe they originally thought 'Hey, if Blizzard can do it with Diablo 3, why shouldn't we do it as well?' They must be mightily annoyed that so many people are not fine with always-online DRM on their games, so they are backing down from it for now. I guess that's why they are also pushing the 'social features' in so many games, then they can claim it is not DRM anymore, even if even a single-player game needs to contact their servers.By the way, I presume it still keeps tracks of the activations. So is there some known limitation now on how many PCs the game can be installed/activated? We've already had all these '3-5 activations and yer out!' -type of schemes, and many people didn't seem to be too fond of them either.
No Mac client on launch means the Big, Bad Blizzard will be getting my money.And while I know the FAQ says a Mac port is coming, who knows how long that'll take. At least the first one made it's way to Mac, so I don't think it will be one of those situations where a distributor claims they'd 'really like to look into porting to Mac at some point' (I'm looking at you, TOR) and then abandons the idea without a further word. But finals are over next week, I have plenty of free time, and I've got too much dungeon crawlin' and loot whorin' to do to wait!

I don't remember any DRM for the first TL. Even so, as much as I despise DRM, I will be getting it. I see no reason why they will use crappy DRM though anyways, most people will probably buy it on Steam like me (you get a free copy of the first TL as well so it's a win win), and Steam is the only DRM they need. The game will get pirated the next day anyways no matter how much DRM they throw at it, it's just a waste of money. Only assholes would balk at paying $20 for a good game like TL2 anyways.
I still don't get the argument about always-on not being about DRM, but instead about the auction house.How does forcing always-on keep the auction house any more secure than having an offline mode, restricted such that you cannot transfer offline characters or items to online?I agree with you but perhaps they just felt it was simpler for everything to work the same across no matter what rather than having different 'rules' for online/offline characters/accounts/etc. I have no idea how much effort/duplication of assets would have gone into firewalling offline and online play. Maybe it's a lot.I think it kind of sucks and I wish Blizzard had gone about things differently but I'm going to buy the damn game anyway. There are a few issues that threaten to make me unexcited about it but the core gameplay seems like it's going to be fun so I'll give it a shot. In the scheme of things, I'm certain I've spent $60 on any number of things that gave me less joy than this is likely to. If I feel like it sucks and I find it frustrating to play.than I likely won't buy any more Blizzard games with similar always-on restrictions. Maybe it's a lot.Abject laziness is no excuse to alienate entire portions of your playerbase.
Take anyone living in Germany, for example. I live on base (USAF). I have the only ISP available to me, Telekom.
My internet shits itself at least three times per night. Why the hell should I have to be kicked out of a SINGLE PLAYER GAME just because my 'net is on the fritz? It makes no sense.Who cares if theres a lot of code-work to do in order to enact it? Tack on another month to the release date, and put out an announcement to the effect of: 'Hey guys, we've been reading the forums, and it seems like a lot of you want to be able to play offline.
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We're gonna let you do that, but it'll take us about a month to re-work some of the coding and such. Sorry for the delay, but when it's up you'll have online AND offline play.' Solved.I fully support the online/offline character separation. I'd love to have a toon I can play when the net is working, and another to fall back on when it's not.
But no, I get the shaft because I enlisted. Thanks again, Blizzard. I still don't get the argument about always-on not being about DRM, but instead about the auction house.How does forcing always-on keep the auction house any more secure than having an offline mode, restricted such that you cannot transfer offline characters or items to online?It keeps some of the code server side only which makes it very much harder for duping to be figured out and accomplished. As I understand it, most or all of the exploits in Diablo II were created using data gathered from the code of the single player game.
Go die a fiery death pls.That shaft you're getting isn't strapped onto Blizzard./quoteOh noes, let's bitch about problems with the upcoming game, but refuse to accept that it will take time to fix.Did you actually read my post? I'd have no issues with my internet(relative to D3) without the always-on BS. SO in this instance, I am in fact getting shafted by Blizz. I proposed a simple solution, with a reasonable cost to us, the consumer.
We've waited 10+ years for it, we can wait another month. Besides, it's BLIZZARD, for fucksake. It'll probably get pushed back anyway.
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That's what they do. Oh noes, let's bitch about problems with the upcoming game, but refuse to accept that it will take time to fix.Did you actually read my post? I'd have no issues with my internet(relative to D3) without the always-on BS. SO in this instance, I am in fact getting shafted by Blizz.
I proposed a simple solution, with a reasonable cost to us, the consumer. We've waited 10+ years for it, we can wait another month. Besides, it's BLIZZARD, for fucksake. It'll probably get pushed back anyway. That's what they do.Sorry I must have misread.
It looked like you were whining because you made a life decision (Linguistics?) and expected your thoroughly thought out and well articulated solution would be accepted by all. I've put dozens on hours into the D3 beta already.How? I beat the 'beta' in an hour with each character.You must've skipped every dialogue piece and ran as fast as possible.I took my time exploring and listening and reading the first time through the beta and it took 2-3 hours I think.- CGIt took about 4 hours each class to hit 13 for me. So getting the overachiever achievment alone took about 20 hours.
I have no doubt that some people can do it faster but it isn't surprising some people have put in dozens of hours. Getting overachiever before and after the last wipe is about 40 hours of playtime for me in the beta.not counting the smaller games I played with friends.That's not to say most people would go for that achievement but the playtime above is totally understandable from that angle.
The always on requirement has far more in common with WoW's client/server architecture than it does with Ubi's DRM scheme. The code in question is not simply a check to make sure you are always connected to the internet, instead, the setup is that you local PC only contains the code for a client application. Your local machine only knows how to log you in and connect to the server. Beyond that I'm sure the non-essential stuff like animations, art assests, etc. Are all stored locally as well.
The server code is where all of the loot drop/inventory systems reside. By not providing this code to end-users, it makes in nearly impossible to simply reverse engineer the code you have and find useful exploits. The primary purpose of this setup is to prevent in-game exploits.
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Preventing piracy is a secondary benefit (to Blizzard).While it IS a legitimate complaint, those people that don't like it must realize that they are a significant minority, and there are benefits to the MP player base from doing this. This has far more to do with the in-game item economy that is far more central to the experience than in most other games.
(moreso that any of Ubisoft's always-on games, or even other MP games like WoW) At the end of the day, Blizzard has made the choice that the benefits to the MP player base outweigh the detriments to the much smaller SP player base.As one of the MP only people I am glad, but that is my entirely subjective opinion.Think about it, how often did you hear about dupe methods in WoW? How long did it take before someone had a viable crack that allowed them to run a private server? How popular were those private servers?Answers: rarely, it was about a year after launch, and not very. I rarely advocate stuff like this, but the game will be cracked. IMO it’s simply because somebody will take it upon themselves to see if it can be done.I used to pirate games all the time.
I’m 30 years old, actually make money, and I don’t want to go through the effort of pirating anymore. I have pirated anything for years.
I’m happy to pay my money for games to get something complete that will be supported with additional content and patches. However, D3 has peaked my interest. I want to know if it can be cracked, and if it can, I will be happily downloading a copy for free simply out of spite. I rarely advocate stuff like this, but the game will be cracked. IMO it’s simply because somebody will take it upon themselves to see if it can be done.I used to pirate games all the time.
I’m 30 years old, actually make money, and I don’t want to go through the effort of pirating anymore. I have pirated anything for years. I’m happy to pay my money for games to get something complete that will be supported with additional content and patches.
However, D3 has peaked my interest. I want to know if it can be cracked, and if it can, I will be happily downloading a copy for free simply out of spite. Well I guess I'm in the 'minority'. If a single player game requires an always-on net connection, I just won't play it. Crack or no crack, I'm not paying for a single player game with that kind of requirement.I don't know if it's fair to characterize Diablo:III as a single player game considering that it will have a significant online component. This is not the same level of unacceptable DRM as Assassin's Creed 2 or Settlers 7 to me.Nonetheless, as I mentioned above, I'm almost certainly not going to buy it until either the price drops significantly or there's an offline mode.